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AI Insights · Timothy · October 2021

Top 5 3D Cartoon Games in Belgium Q3 2021: Performance Overview

Discover the performance trends of the top 5 3D Cartoon Games on a unified platform in Belgium during Q3 2021, including insights on downloads, revenue, and active users.

Top 5 3D Cartoon Games in Belgium Q3 2021: Performance Overview

During the third quarter of 2021, the top 5 3D Cartoon Games in Belgium experienced varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.

My Talking Angela 2 from Outfit7 Limited, released in mid-July 2021, saw an initial spike in weekly downloads, peaking at 25.4K in the week of July 19. However, downloads gradually declined, reaching 3.8K by the end of September. Weekly revenue showed a steady increase, peaking at around $516 in mid-September. The app's weekly active users also saw a significant initial rise, peaking at 54.3K in early August before gradually declining to 24.2K by the end of the quarter.

Subway Surfers by Sybo Games ApS maintained a consistent performance in weekly downloads, averaging around 10K but gradually dropping to 6.5K by the end of September. Weekly revenue peaked at $868 in late August, with a slight decline towards the end of the quarter. The game’s weekly active users remained relatively high, peaking at 273K in early August, and then gradually declining to 199K by the end of September.

Project Makeover from Magic Tavern, Inc. experienced fluctuations in both weekly downloads and revenue. Downloads peaked at 10.8K in late August, while revenue saw a peak of approximately $14.8K in early September. The app's weekly active users showed a gradual decline from 55K at the start of the quarter to 41.3K by the end.

Pokémon GO by Niantic, Inc. had strong weekly revenue figures, peaking at around $155K in mid-July. Weekly downloads were highest at 11.4K in mid-July, but gradually declined to 5.3K by the end of September. The game maintained a high number of weekly active users, peaking at 384K in mid-August and ending the quarter at 337K.

Brawl Stars from Supercell saw a peak in weekly downloads at 9K in late June, with a slight decline to 6.7K by the end of September. The app’s weekly revenue peaked at $133K in late June, with fluctuations throughout the quarter, ending at approximately $53.6K. Weekly active users showed a gradual decline from 297K at the start of the quarter to 245K by the end of September.

These insights are based on data from Sensor Tower, where more detailed analytics on app performance can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021